direkt zum Inhalt springen

direkt zum Hauptnavigationsmenü

Sie sind hier

TU Berlin

Inhalt des Dokuments

Game Programming (WS2007/08)

0433 L 370

Instructor:
Andrew Nealen
Prof:
Marc Alexa
Course structure:
Project (PR) - 6 SWS
Room:
EN 719
Date:
Wednesday   2pm  -  4pm  weekly
Start : 17 Oct 2007
Description:
Game programming combines a variety of computer science fields, such as computer graphics, software engineering, artificial intelligence and human-computer interaction. After an introduction to the general topic, the students are expected to develop a set of small game ideas, and implement these as playable prototypes. From these prototypes, one game is fully developed and presented in class.
Comments:
Prerequisites:
Strong interest in making games (!)
programming experience (C++, C#, Java)
Experience with Graphics API's (OpenGL, jogl, DirectX)

News

12.02.2008. The (4) final games are now available as binaries as well as XNA projects. They require the .NET Framework 2.0 [1] and XNA Framework [2] Redistributables for playing. Infos for developers can be found here [3].
18.05.2007. The current prototypes and iterations are now available on our site. They can become instable, some are without documentation, and they are generally meant for distribution between participating project teams. They furthermore require the XNA runtime environment [4], as well as one (or more) xbox 360 controller(s).
21.03.2007. Here are some Details [5] concerning the upcoming Game Programming project.


Final games

Lupe [6]
Lupe [7]

Rotation War [by devRandom]
Binaries [8] | Source [9] (XNA 1.0 Refresh) | Postmortem [10]
Student vote (1 = low, 5 = high): Design/Innovation: 4.09 | Gameplay: 3.45 | Audiovisuals: 4.45 | Tech Visuals: 4.27 | Overall: 4.07

Lupe [11]
Lupe [12]
Lupe [13]

Jugglers [by Better than Work]
Binaries [14] | Source [15] ( XNA 1.0 Refresh) | Postmortem [16]
Student vote (1 = low, 5 = high): Design/Innovation: 3.75 | Gameplay: 3.67 | Audiovisuals: 3.08 | Tech Visuals: 3.58 | Overall: 3.52

Lupe [17]
Lupe [18]
Lupe [19]

Small Warz [by SharpMindz]
Binaries [20] | Source [21] (XNA 2.0) | Postmortem [22]
Student vote (1 = low, 5 = high): Design/Innovation: 3.36 | Gameplay: 3.45 |Audiovisuals: 3.55 | Tech Visuals: 2.73 | Overall: 3.27

Lupe [23]
Lupe [24]
Lupe [25]

Sheep Journey [by Crap]
Binaries [26] | Source [27] (XNA 1.0 Refresh) | Postmortem [28]
Student vote (1 = low, 5 = high): Design/Innovation: 2.45 | Gameplay: 2.64 |Audiovisuals: 2.82 | Tech Visuals: 3.09 | Overall: 2.75

Slides

Das Dateilinks-Plugin steht nicht mehr zur Verfügung. Bitte verwenden Sie statt dessen das Plugin TUB Downloadliste.
Für die Löschung des alten Inhaltselements wenden Sie sich bitte an webmaster [29] unter Nennung des Direktzugangs.

Other games

City Rain
[30] Top 100 [31]
Indie Games [32]
Passage [33]
Gravitation [34]
Great Games Experiment [35]
Everyday Shooter [36]
Schizoid [37]
Plasma Pong [38]
Experimental Gameplay [39]
Braid [40]
Johnathan Blow on Braid [41]
The Marriage [42]
2D Boy [43]
Kloonigames [44]
Casual Gameplay [45]
FlOw [46]
Narbacular Drop [47]
Every Extend [48]
nekogames [49]
UC santa cruz games [50]
Digipen Games [51]
Peacemaker Game [52]
Zwok [53]
Indie Adventure Games [54]
Indiana Jones and the Fountain of Youth [55]
Echoes [56]
Highpiled [57]
Toribash [58]
Pogo Sticker [59]
Return of Egypt [60]

Links

Game Design Sketchbook [61]
XNA Team Blog [62]
Indie Game Definition (from Wikipedia) [63]
Independent Games Festival [64]
The 400 Project Rule List [65]
The Art of Computer Game Design [66]
The Chemistry of Game Design [67]
Lost Garden [68]
Game Design Reviews [69]
The Game Design Kiss of Death [70]
The Designers Notebook [71]
Shawn Hargreaves XNA Blog [72]
XNA Profiling [73]
Measuring GC Speed in XNA [74]
Avoiding CG Slowdown [75]
2D Physics for XNA [76]
Three Hundred Mechanics [77]
XNA Creators Club [78]
Game Programming Patterns [79]
Game Programming Patterns in C++ [80]
KISS Principle [81]
Game Career Guide [82]
Gamedev Map [83]
Gamasutra [84]
Playing with Power [85]
Theory of Fun [86]
1UP [87]
Gamespot [88]
Kotaku [89]
Gamedev.net [90]
IGDA [91]
Penny Arcade [92]
Strong Bad [93]
C64 Games [94]
C64 Emulator [95]
The Essential 50 (Games) [96]
Skype Game Developer Program [97]
On the Virtues of Exploration [98]

Books

Rules of Play: Game Design Fundamentals [99]
The Game Design Reader [100]
Game Design: Theory & Practice [101]
A Theory of Fun for Game Design [102]
Chris Crawford on Game Design [103]
Game Architecture and Design [104]
Fundamentals of Game Design [105]
Game Design (Bob Bates) [106]
Game Design Workshop [107]

People

Raph Koster [108]
Eric Zimmerman [109]
Richard Rouse III [110]
Chaim Gingold [111]
Ron Gilbert [112]
Tim Schafer [113]
Will Wright [114]
Warren Spector [115]
Warren Spector's blog [116]
Ian Bogost [117]
Clint Hocking [118]
Jonathan Blow [119]
Jason Rohrer [120]

------ Links: ------

Zusatzinformationen / Extras

Quick Access:

Schnellnavigation zur Seite über Nummerneingabe

Copyright TU Berlin 2008