Inhalt
zur Navigation
Game Programming (WS2007/08)
0433 L 370
Instructor: | Andrew Nealen |
---|---|
Prof: | Marc Alexa |
Course structure: | Project (PR) - 6 SWS |
Room: | EN 719 |
Date: | Wednesday 2pm - 4pm weekly Start : 17 Oct 2007 |
Description: | Game programming combines a variety of computer science fields, such as computer graphics, software engineering, artificial intelligence and human-computer interaction. After an introduction to the general topic, the students are expected to develop a set of small game ideas, and implement these as playable prototypes. From these prototypes, one game is fully developed and presented in class. |
Comments: | Prerequisites: Strong interest in making games (!) programming experience (C++, C#, Java) Experience with Graphics API's (OpenGL, jogl, DirectX) |
News
12.02.2008. The (4) final games are now available as binaries as well as XNA projects. They require the .NET Framework 2.0 and XNA Framework Redistributables for playing. Infos for developers can be found here.
18.05.2007. The current prototypes and iterations are now available on our site. They can become instable, some are without documentation, and they are generally meant for distribution between participating project teams. They furthermore require the XNA runtime environment, as well as one (or more) xbox 360 controller(s).
21.03.2007. Here are some Details concerning the upcoming Game Programming project.
Final games
Rotation War [by devRandom]
Binaries | Source (XNA 1.0 Refresh) | Postmortem
Student vote (1 = low, 5 = high): Design/Innovation: 4.09 | Gameplay: 3.45 | Audiovisuals: 4.45 | Tech Visuals: 4.27 | Overall: 4.07
Jugglers [by Better than Work]
Binaries | Source ( XNA 1.0 Refresh) | Postmortem
Student vote (1 = low, 5 = high): Design/Innovation: 3.75 | Gameplay: 3.67 | Audiovisuals: 3.08 | Tech Visuals: 3.58 | Overall: 3.52
Small Warz [by SharpMindz]
Binaries | Source (XNA 2.0) | Postmortem
Student vote (1 = low, 5 = high): Design/Innovation: 3.36 | Gameplay: 3.45 |Audiovisuals: 3.55 | Tech Visuals: 2.73 | Overall: 3.27
Sheep Journey [by Crap]
Binaries | Source (XNA 1.0 Refresh) | Postmortem
Student vote (1 = low, 5 = high): Design/Innovation: 2.45 | Gameplay: 2.64 |Audiovisuals: 2.82 | Tech Visuals: 3.09 | Overall: 2.75
Slides
Das Dateilinks-Plugin steht nicht mehr zur Verfügung. Bitte verwenden Sie statt dessen das Plugin TUB Downloadliste. Für die Löschung des alten Inhaltselements wenden Sie sich bitte an webmaster unter Nennung des Direktzugangs.
Other games
City Rain
Top 100
Indie Games
Passage
Gravitation
Great Games Experiment
Everyday Shooter
Schizoid
Plasma Pong
Experimental Gameplay
Braid
Johnathan Blow on Braid
The Marriage
2D Boy
Kloonigames
Casual Gameplay
FlOw
Narbacular Drop
Every Extend
nekogames
UC santa cruz games
Digipen Games
Peacemaker Game
Zwok
Indie Adventure Games
Indiana Jones and the Fountain of Youth
Echoes
Highpiled
Toribash
Pogo Sticker
Return of Egypt
Links
Game Design Sketchbook
XNA Team Blog
Indie Game Definition (from Wikipedia)
Independent Games Festival
The 400 Project Rule List
The Art of Computer Game Design
The Chemistry of Game Design
Lost Garden
Game Design Reviews
The Game Design Kiss of Death
The Designers Notebook
Shawn Hargreaves XNA Blog
XNA Profiling
Measuring GC Speed in XNA
Avoiding CG Slowdown
2D Physics for XNA
Three Hundred Mechanics
XNA Creators Club
Game Programming Patterns
Game Programming Patterns in C++
KISS Principle
Game Career Guide
Gamedev Map
Gamasutra
Playing with Power
Theory of Fun
1UP
Gamespot
Kotaku
Gamedev.net
IGDA
Penny Arcade
Strong Bad
C64 Games
C64 Emulator
The Essential 50 (Games)
Skype Game Developer Program
On the Virtues of Exploration