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Game Programming (SS2007)

0433 L 370

Prof:
Marc Alexa
Instructor:
Andrew Nealen
Course structure:
Project (PR) - 4 SWS
Room:
EN 719
Date:
Wednesday   2pm  -  4pm  weekly
Start : 18 Apr 2007
Description:
Game programming combines a variety of computer science fields, such as computer graphics, software engineering, artificial intelligence and human-computer interaction. After an introduction to the general topic, the students are expected to develop a set of small game ideas, and implement these as playable prototypes. From these prototypes, one game is fully developed and presented in class.
Comments:
Prerequisites:
Strong interest in making games (!)
programming experience (C++, C#, Java)
Experience with Graphics API's (OpenGL, jogl, DirectX)

News

19.08.2007. Added tons of links. The winners of dreambuildplay have been announced, and the first four will make it to xbox live arcade. According to the press release, approximately 4500 developers (!) from over 100 countries participated in the challenge. Also, microsoft has announced the release of XNA Game Studio 2.0.
03.07.2007. The (4) final games are now available as binaries as well as XNA projects. They require the .NET Framework 2.0 and XNA Framework Redistributables for playing. Infos for developers can be found here.
07.06.2007. Bert has made his shader code publicly available. I've extended it to support shader switching with the space bar.
21.05.2007. On Wednesday May 23rd the project meeting will be held in room HFT-FT 101. We will be setting up projector and laptop(s) from 13.45 on.   18.05.2007. The current prototypes are now available on our site. They can become instable, some are without documentation, and they are generally meant for distribution between participating project teams. They furthermore require the XNA runtime environment, as well as one (or more) xbox 360 controller(s).   19.04.2007. The accepted project groups are (in alphabetical order): "Capitol", "New York Design", "UBERgaming" and "YadaYada".
18.04.2007.
Registration for the Game Programming Project has been closed (11:30am).
21.03.2007. Here are some Details concerning the upcoming Game Programming project.


Final games

Lupe
Lupe
Lupe

GravBall [by NYDevelopment]
Description | Binaries | Source (XNA 1.0 Refresh) | Postmortem
Student vote (1 = low, 5 = high): Game design: 3.91 | Innovation: 3.36 |Artwork: 3.73 | Visual FX: 4.82 | Overall: 4.27

Lupe
Lupe
Lupe

Colors [by UberGaming]
Description | Binaries | Source (XNA 1.0 Refresh) | Postmortem
Student vote (1 = low, 5 = high): Game design: 4.0 | Innovation: 4.5 |Artwork: 4.2 | Visual FX: 3.2 | Overall: 4.20

Lupe
Lupe
Lupe

SpaceRace [by Capitol]
Description | Binaries | Source (XNA 1.0 Refresh) | Postmortem
Student vote (1 = low, 5 = high): Game design: 3.44 | Innovation: 2.11 |Artwork: 3.33 | Visual FX: 4.00 | Overall: 3.44

Lupe
Lupe
Lupe

7R [by SpriteFight]
Description | Binaries | Source (XNA 1.0 Refresh) | Postmortem
Student vote (1 = low, 5 = high): Game design: 2.89 | Innovation: 4.00 |Artwork: 2.33 | Visual FX: 2.22 | Overall: 3.22

Slides

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