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Inhalt des Dokuments

Computer Graphics 1

0433 L 370
Instructors:
Prof. Dr. Marc Alexa
Contact

Course structure:
Integrierte Veranstaltung (IV) - 4 SWS
VERANSTALTUNG STEHT NICHT IM MODULKATALOG, WIRD ABER TROTZDEM ANERKANNT!
Room:
HL 001
Date:
Thursdays 14:00 - 18:00 every week
Start : 18.10.2012 End : 15.02.2013
Description:
Introduction to Computer Graphics, especially rendering pipeline on modern graphics cards. Examples and exercises use OpenGL as graphics interface. Furthermore global illumination computation.
Requirements:
- programming knowledge
- algorithms and data structures
- linear algebra and analysis
Details:
- I/O devices
- rasterization
- visibility
- color
- local illumination computation
- global illumination computation
- textures
Registration:
Please register for the course until October 18th by sending an eMail mentioning the course title, your name and student id to .

Ray Tracing Ergebnisse

Lupe
Lupe
Lupe
Lupe
Lupe

Lectures

Lecture1 - 3D Data Input (.mov) (.mp4)

Lecture2 - Transformations and Scene Representation (part1.mov)(part1.mp4)  (part2.mov)(part2.mp4)

Lecture3 - Rotations (.mov) (.mp4)

Lecture4 - Projections (.mov) (.mp4)

Lecture5 - Clipping, Visibility (.mov)(.mp4)

Lecture6 - Color, Lighting (.mov)(.mp4)

Lecture7 - Shading (.mov)(.mp4)

Lecture8 - Raster (.mov)(.mp4)

Lecture9 - Texturing (.mp4)

Lecture10 - Sampling Theory (.mp4)(.mov)

Lecture11 - Ray Tracing (.mp4)(.mov)

Lecture12 - Radiosity (.mp4)(.mov)(.pdf)

Lecture13 - Output (.mp4)(.mov)

Links

Graphics and OpenGL

- GLM - Nice small C++ library for OpenGL math
- ComputerGraphics Skript
- Computer Graphics Lecture Notes (D. Fleet, A. Hertzmann)
- Quaternions http://www.geometrictools.com/Documentation/Quaternions.pdf
- NeHe OpenGL tutorials - http://nehe.gamedev.net
- Nate Robins' OpenGL tutorials - www.xmission.com/~nate/tutors.html
- OpenGL Red Book - http://www.glprogramming.com/red/
- OpenGL.org - http://www.opengl.org
- GLUT http://www.xmission.com/~nate/glut.html for win32
- MIT Open Courseware - CG
- DevMaster.net BSP tutorial - http://www.devmaster.net/articles/bsp-trees/
- BSP tree FAQ - http://www.gamedev.net/reference/articles/article657.asp
http://www.cs.brown.edu/exploratory/
- www.cg.tu-berlin.de/fileadmin/fg144/Courses/08WS/ComputerGraphics1/derose92threedimensional.pdf


C++ Links and Books

- http://www.boost.org/ c++ library
- http://evil-software.com/dev/main.cpp (Vielen Dank an Ruben Gerlach)
- Scott Meyers: effective c++  (Anfänger)
- Scott Meyers: More effective c++ (Anfänger)
- David Vandevoorde: c++ Templates, (Fortgeschrittene)
- Andrei Alexandrescu: Modern c++ design, (Fortgeschrittene)

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